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1.0 Is the Loneliest Number — Matt Mullenweg
Good article about the need to actually ship - “Great artists ship” - that’s summed up in one sentence:
But if you’re not embarrassed when you ship your first version you waited too long.
Getting your product out the door, in front of users, is still the best way to find out what they actually want and need, instead of studies and surveys and interviews. Get people to use it, get them to complain about it, and that single act will provide you with all the information you need to prioritize the “What’s Next” list of features for 1.1, 2.0, 3.0 and beyond.
Ship it. Get it out the door.
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Three Rivers Institute » Blog Archive » Approaching a Minimum Viable Product (emphasis mine)
Isn’t learning one of the core benefits of Agile development? Closer contacts with customers, to learn what they want, how they work. Shorter release cycles to get more frequent, validating feedback, to learn whether your product is on the right track.
Watching our team struggle with that validation, seeing a backlog of items sit unreleased so that the product can be released “as a whole collection of features” is really hard. Our Agile team has hit a waterfall product release schedule, and it affects morale on the team so quickly.
It’s frustrating, but changing the traditional “a product is this collection of features, and the next upgrade *has to* add these new features” mindset is proving very, very difficult.